#include <stdlib.h>
#include <stdio.h>

#include <Def.h>

#include <T3d/T3dLoadImg.h>
#include <T3d/T3dColor.h>

#include <O3d/O3dObjPrim.h>

#include <Sprite3d/ObjOdron.h>
#include <Sprite3d/World.h>
#include <Sprite3d/Random.h>

#include <Scene.h>

#include <ShipsMaker.h>
#include <U3d/BonusMaker.h>


#include <iostream>



//*****************************************
Scene::Scene( const char* pName, int pHardness,
							float pInterval,
							float  pH, float pV )
:Sprite3dObj(  new ObjOdron( 30, 0)),
 cHardness(pHardness),
 cInterval( pInterval ),
 cH( pH ),
 cV( pV ),
 cName(pName)
{
	sprintf( cStrInfo, "Hard:%d Time:%5.2f %s", cHardness, cInterval, cName.data() );
}
//------------------------
GLboolean
Scene::animate()
{
  Sprite3d::animate();
  return GL_FALSE;
}
//------------------------
const char*
Scene::getStrInfo(){
	return cStrInfo;
}
//*****************************************
